I just had a little too much free time a few days ago and made a simple comparison about two sorting algorithms, one had O(n^2) complexity and the other one had O(n*log(n)).
Monday, December 2, 2013
Sunday, November 24, 2013
Mage Dodge Announcement
I have recently started to work on a new game. This time it will be written in C++ and SFML. It is a sort of Dodgeball, except you are a mage and instead of simple balls , there are fireballs. Additional enchanments to the game will be added as the bases will be completed so I don't want to make too many plans for now.
FMI No Stress
I have recently started to study algorithms more carefully and take part in contests. So I will keep a record here with all the contests I've taken part in and my score.
Labels:
algorithms,
contest,
fmi,
infoarena,
no,
programming,
stress
Saturday, September 14, 2013
TvSync Announcement
Hello !
I've started to work on an application that would allow two people to watch a youtube video at the same time. I decided to use C# and WPF to do this since WPF is something that I want to learn and C# is a nice and easy-to-develop-in language.
I've started to work on an application that would allow two people to watch a youtube video at the same time. I decided to use C# and WPF to do this since WPF is something that I want to learn and C# is a nice and easy-to-develop-in language.
Wednesday, August 14, 2013
MartyOnlyNeedsOranges Release
After some struggle I managed to get the game out. I loved working on it, MonoGame made it very easy. So without further introductions here it is: Download . Please post any ideas you have related on this game. Thank you !
Monday, August 5, 2013
MartyOnlyNeedsOranges Announcement
Few days ago I started working on a modern version of the classic snake game.
Wednesday, July 24, 2013
Site Changed Application
I've made a small (but helpful in certain situations) application in C# (which I'm learning at the moment). The purpose of this application is to let you know when a site has changed, it is particularly useful when you want to know when results of exams or annoucements are made public .
Here is the source code and here is the executable (it requires .Net Framework 4).
Here is the source code and here is the executable (it requires .Net Framework 4).
Saturday, June 29, 2013
Thursday, June 13, 2013
Merge Sort
Here is the implementation of Merge Sort using STL vectors.
Friday, June 7, 2013
Cpt Shut 3.0 Postponed
It seems like Cpt Shutdown 3.0 won't work on any computer except mine, so for the time being it's unavailable (except if you want to compile the source code yourself). I will fix it as soon as I'm done with my exams .
Tuesday, June 4, 2013
Captain Shutdown 3.0
I finally found the time to finish the 3.0 version of my (until now) biggest project.
Monday, June 3, 2013
MartyOnlyNeedsOranges
Who the not-so-nice-place is Marty ?
Well, Marty will be the snake from (I hope) my first finished and polished computer game which will be an enhanced version of the classic game Snake.
Why does he like oranges ?
Really, you should ask him when the game will be done ^_^ but the title is actually and acronym for Mono since I decided to use C# with MonoGame to create this game (initially it was called SnakeFondofMiniLemons since I wanted to make it in SFML with C++)
Why MonoGame and not SFML ?
Initially I wanted to make it in C++ with SFML but as I moved to Windows 8 ( my notebook only supports Windows 8) I started looking for some libraries that could make game programming much easier so I ran into MonoGame which (as far as I've read and heard) is cross-platform, also C# makes the life much easier, at least for now.
The bad part is that I won't be able to work too much on it for the next 2 months since I have , what you could call, the most important exams in my life in order to get to the best Computer Science college from my country. However when I'll catch some free time I will try to work a little on it.
Anyway, all the work on this project will be on its sourceforge project page, so far I made some (pretty foolish) UMLs and some solid color blocks that will someday be replaced by appropriate sprites, or at least I hope so. Here is the sourceforge page.
Well, Marty will be the snake from (I hope) my first finished and polished computer game which will be an enhanced version of the classic game Snake.
Why does he like oranges ?
Really, you should ask him when the game will be done ^_^ but the title is actually and acronym for Mono since I decided to use C# with MonoGame to create this game (initially it was called SnakeFondofMiniLemons since I wanted to make it in SFML with C++)
Why MonoGame and not SFML ?
Initially I wanted to make it in C++ with SFML but as I moved to Windows 8 ( my notebook only supports Windows 8) I started looking for some libraries that could make game programming much easier so I ran into MonoGame which (as far as I've read and heard) is cross-platform, also C# makes the life much easier, at least for now.
The bad part is that I won't be able to work too much on it for the next 2 months since I have , what you could call, the most important exams in my life in order to get to the best Computer Science college from my country. However when I'll catch some free time I will try to work a little on it.
Anyway, all the work on this project will be on its sourceforge project page, so far I made some (pretty foolish) UMLs and some solid color blocks that will someday be replaced by appropriate sprites, or at least I hope so. Here is the sourceforge page.
Tuesday, April 23, 2013
Pascal the Snake
After a long break from programming (forced due to the exams I have to take this summer in order to get into university) I decided to make a simple Snake game for one of my classmates , the big problem was that he needed it in Free Pascal which, to be honest, is old and rusty compared to Python or C++ . But , in exchange for a ticket at Iron Man 3 , I decided to give it a try . So here it is the source and the executable.
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